"The Unsung War" plays over the Final Battle.
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It speaks volumes that a series with so much awesome music thought this song was worth reusing, and even more awesome when it was played during the entrance ceremony of the 2020 Tokyo Olympics. It's also an orchestral arrangement of "Blockade" from Ace Combat 4. Yuktobania launches a massive raid on your base, but the Four Wings of Sand Island launch for the first time, and utterly curbstomp the Yukes. Perfect music for hurtling at the speed of sound down a long dark tunnel, and no choice to go forward. Absolutely perfect for the scene it's pulled on: in the middle of safe territory, the four of you suddenly get Zerg Rushed by 50+ Yuktobanian fighters and what was supposed to be a simple ceremonial flight quickly devolves into a nerve-wracking dogfight for your lives while waiting for reinforcements that turn back and jam the airwaves once halfway there. A reprise of the music from the earlier Scinfaxi fight, but with some insane electric guitar thrown in for effect. Get your plane, listen to the base commander give a Rousing Speech, and go destroy the Megalith. The tension instilled by the music as you race against the missiles will give you the chills. "Breaking Arrows" and Breaking Arrows 2.Made ominous by a combination of drums, cymbals and a chime, all coming together to make a bell-like sound everytime the song moves forward with its violins.
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To invert an axis, add the suffix ":R" to the binding value. Buttons 1-32 are available via Button1.Button32. Available axes are X, Y, Z, Rx, Ry, Rz, Slider1, Slider2. Configure button and axis mappings for each device.Go to the configuration file(s) location.Launch the game with your joystick(s)/HOTAS device(s) connected and powered on, then exit the game.
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This includes customized bindings for natively supported Thrustmaster joysticks as well as any other brand of DirectInput HOTAS (e.g. Any DirectInput joysticks/HOTAS devices can be configured by editing an INI file.